Murphy's Laws of Design


Paulsen's prophecy

If something is used to its limit, it will break.

Mainey's law

Nobody notices big mistakes.

The principle of design inertia

Any change looks terrible at first.

Young's principle

The easier it is to do something, the more difficult it is to change it.

Robertson's law

Quality does not provide reliability.

Wright's first law of quality

Quality is inversely proportional to the time remaining to complete the project.

The first law of corporate planning

Everything that can be changed is changed until there is not a minute of time left to change something.

Beech's Law

Two identical parts never look alike.

Whelogby's Law

As soon as you try to prove to someone that the machine is not working, it will work.

Basic law of construction

Use a bigger cut and push it into place by force.

Meissner's law

No production ever uses the goods it produces.

Special law

The workplace is always dirtier than it was the previous time.

General law

Chaos in the Universe is infinitely increasing.

Shrank's first law

If something doesn't work, increase its size.

Consequence

The larger its size, the less attention will be paid to the fact that it does not work.

Bitton's postulate about electronics

If you understand this, it is already outdated.

Manubei's laws for programmers

1. If the programmer has improved the program and it works, this is probably not what the consumer wants.

2. Consumers don't really know what they want, but they definitely know what they don't want.

Jones' axiom

Change is part and parcel of consistency.

Consequence

Nothing is more permanent than temporary changes.

Rap's Law on the Reproduction of Inanimate Objects

If you disassemble and assemble something for a long time, you get several items.

The latest law of product design

If you can't handle it properly, create an ad for him.


Watch the video: Murphys Law in Designing! Things designers face


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